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Jaswir

100 Game Reviews

27 w/ Responses

Really satisfying gameplay.
Hard to win a level, but when you win it really feels like an accomplishment.
Filled with aha moments where you learn new things.

Background colour frustrates me can barely see the moving things.
I quit playing early, think the difficulty curve starts to steep for my liking.

Fun concept, keep up good work.
Hope I can get on your level sometime, just blurting out simple original mechanic games
that people actually enjoy.

Too frustrating for me. Fun concept tough.

Great that you made a story.
I can't call this a game however, it's more like reading a book or a manga.

Love the turning background, makes it really feel like space.
Also game play is enjoyable.

I don't understand the arrow key controls.
Sometimes I press and then suddenly get massive speed boost.
Mouse control is understandable tough. Click go other direction than previous.

Would like to see improved arrow controls for this game.
Controls that I can understand or figure out somehow.

I liked it, completed the Demo in 1 go.
Wanted to continue to atleast kill 1 guy.
Digged the music and sfx.
Game reminds me a bit of : https://www.newgrounds.com/portal/view/701744
But I liked this one more and think it would do better once you finish the game.

As in Interstate Drifter. You are really good at the minuteae details like pickups. I think you could win a lot of time if you instead focused on the important points first such as basic level design and enemy progression. Then once you got that add some pickups. Currently pickups don't seem to have a function.

UltimoGames responds:

too much ambition, too much ideas. Got to focus on completing games first. Thanks for the review Sabooo

One of the best games on newgrounds period

I believe this got a fantastic game hidden beneath it that you were not able to fully get out.
Solid game design, clear goal and different obstacles as you progress.
But you have to work on it to dig out that diamond.

2 Major improvement points
- Gotta work on your difficulty curve. At the level with the moving enemies. You introduced new obstacle, but don't give the player time to learn how to deal with it.
Next level there is already a new obstacle, heck not even one, two!
Too fast mate. Introduce your new obstacles slower and give player time to learn how to deal with it by spreading them over multiple levels.

- Work on your game juice, look here to get a start:
https://www.youtube.com/watch?v=AJdEqssNZ-U

HarkOfEric responds:

Thank you Sabooo, what do you think I could do to make the player learn how to deal with the obstacles? In every level appears a new obstacles, the walls, the moving enemies, shooters, keys and doors, and more. And my idea is just make 2 levels for each object. What do you think? Send me private message to answer. I know that it has a fantastic game hidden, It's not the first time I hear something like that, but I'm very new at creating videogames, that's the first game I publish, thats why I can't found that diamond.

Naught boys all together
this was a great combination of desire for lust with a puzzle game.
I completed all story paths and that's special for me to ever complete a game in one go.

Puzzles felt very well balanced didn't get frustrated by them causing me to quit the reward.
Well done on difficulty balancing.
Quit after discovered all story paths.

Don't have any improvement. Make more :)
5/5

PoliuxDimension responds:

Glad you complete my game, I'm in development of next game, which might not be as easy as this one. And this time it's a totally different type of game.

Shooting things was fun.
Really liked the elevator like mechanic.

Movement way too slow. Running feels like walking
Camera seems a bit off. sometimes it does a 180 and I see upside down and can't get back.
This prevents me from continuing the game.

Solid game design well exectued.
Good well understandable puzzles!
Good music.

At level don't get trapped I kept dieing got frustrated and quit.
It would be nice if there was a reason to replay besides completing the level. For example multiple ways to complete the level, collecting coins to buy new characters.
That way It wouldn't feel so punishing to replay " don't get trapped" for the tenth time.
-- Sabooo

Pupa

Jaswir @Jaswir

Age 28

Game Designer

University of Utrecht

Netherlands

Joined on 3/27/17

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